Nov 24, 2020
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Topix oozes VFX in Dexter’s Fun House of Horrors

Topix’s VFX crew teamed up with Stone Core Productions to kick off Dexter’s highly anticipated third season on Showtime with the Season Premier promo spot called FunHouse.

Dexter, is a dark and witty delve into the life of a “righteous” serial killer which demands a stylized VFX heavy approach to accurately depict the compelling and complex series premise in a mere 60 sec.

Set in a Fun House of Horrors the concept plays on Dexter’s split persona by having Michael C. Hall [aka Dexter] walk through a series of rooms with scenes of reality interlaced with visuals of his psyche.

To achieve this, director Norry Niven used a dual camera system to shoot at 2 different frame rates creating the illusion of a split between the real and the surreal within the same scene. The fantasy footage was captured with the Phantom camera shooting at 500 fps while the real time elements of Dexter walking through each scene as if a spectator were shot on the Sony 1500 at 60 fps. In Post, the VFX team at Topix, co-directed by Julia Deakin and Marco Polsinelli seamlessly integrated the footage together, precisely matching the digital grain and color of the two forms of media.

The spot opens with Dexter walking across a barren desert toward the stylized Fun House that was digitally created from the ground up by Topix Digital Matte Artist, Andrew Nguyen:

“The scene was then brought to life by including moving clouds, shadows and sunshine to build the atmosphere” comments, VFX director Marco Polsinelli, who also created CG animated lights, added flags and faked camera moves to finish the look.

Topix’s co-VFX director Julia Deakin puts her designer eye into the spot by creating a mix of reality and illusion in the shooting gallery scene:

“The gunman Lt. Laguerta and Angel were shot on green screen then comped into the environment to appear as if they are behind glass. The camera then pans across to reveal them as shooting gallery pop-up characters. To give it a believable look it was necessary to add reflections of the room and the reverse angle of Dexter walking past in the glass”, says Deakin, ” we modeled, textured and 3D animated the pop-ups before tracking them into the scene then added flashes of light and shadows along with a small bag of other tricks to get them looking just right.”

Finally, to give the spot closure and reveal Dexter’s alter egos, a practical mirrored room was built where three different views of Michael C. Hall walking towards the mirror were shot through a blackboard cut out that covered the entrance.

“To achieve the proper perspective we needed to change the lenses between medium and wide shots. Using the on set monitors, the shots were lined up as accurately as possible however warping and rotoscoping were required in post to make it all work in unison” adds Julia.

Bringing the whole Fun House commercial together was a true collaboration between the entire VFX team and our client. Each artist came to the table with their own set of strengths to add what they do best, and in doing so produced an HD finished, visual mind twisting, Dexter-ifying spot to launch the next season of the highly acclaimed series from Showtime.

Source: TOPIX

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Headline, Technology News

Topix oozes VFX in Dexter’s Fun House of Horrors

Topix’s VFX crew teamed up with Stone Core Productions to kick off Dexter’s highly anticipated third season on Showtime with the Season Premier promo spot called FunHouse.

Dexter, is a dark and witty delve into the life of a “righteous” serial killer which demands a stylized VFX heavy approach to accurately depict the compelling and complex series premise in a mere 60 sec.

Set in a Fun House of Horrors the concept plays on Dexter’s split persona by having Michael C. Hall [aka Dexter] walk through a series of rooms with scenes of reality interlaced with visuals of his psyche.

To achieve this, director Norry Niven used a dual camera system to shoot at 2 different frame rates creating the illusion of a split between the real and the surreal within the same scene. The fantasy footage was captured with the Phantom camera shooting at 500 fps while the real time elements of Dexter walking through each scene as if a spectator were shot on the Sony 1500 at 60 fps. In Post, the VFX team at Topix, co-directed by Julia Deakin and Marco Polsinelli seamlessly integrated the footage together, precisely matching the digital grain and color of the two forms of media.

The spot opens with Dexter walking across a barren desert toward the stylized Fun House that was digitally created from the ground up by Topix Digital Matte Artist, Andrew Nguyen:

“The scene was then brought to life by including moving clouds, shadows and sunshine to build the atmosphere” comments, VFX director Marco Polsinelli, who also created CG animated lights, added flags and faked camera moves to finish the look.

Topix’s co-VFX director Julia Deakin puts her designer eye into the spot by creating a mix of reality and illusion in the shooting gallery scene:

“The gunman Lt. Laguerta and Angel were shot on green screen then comped into the environment to appear as if they are behind glass. The camera then pans across to reveal them as shooting gallery pop-up characters. To give it a believable look it was necessary to add reflections of the room and the reverse angle of Dexter walking past in the glass”, says Deakin, ” we modeled, textured and 3D animated the pop-ups before tracking them into the scene then added flashes of light and shadows along with a small bag of other tricks to get them looking just right.”

Finally, to give the spot closure and reveal Dexter’s alter egos, a practical mirrored room was built where three different views of Michael C. Hall walking towards the mirror were shot through a blackboard cut out that covered the entrance.

“To achieve the proper perspective we needed to change the lenses between medium and wide shots. Using the on set monitors, the shots were lined up as accurately as possible however warping and rotoscoping were required in post to make it all work in unison” adds Julia.

Bringing the whole Fun House commercial together was a true collaboration between the entire VFX team and our client. Each artist came to the table with their own set of strengths to add what they do best, and in doing so produced an HD finished, visual mind twisting, Dexter-ifying spot to launch the next season of the highly acclaimed series from Showtime.

Source: TOPIX

Leave a Reply

Your email address will not be published. Required fields are marked *

Headline, Technology News

Topix oozes VFX in Dexter’s Fun House of Horrors

Topix’s VFX crew teamed up with Stone Core Productions to kick off Dexter’s highly anticipated third season on Showtime with the Season Premier promo spot called FunHouse.

Dexter, is a dark and witty delve into the life of a “righteous” serial killer which demands a stylized VFX heavy approach to accurately depict the compelling and complex series premise in a mere 60 sec.

Set in a Fun House of Horrors the concept plays on Dexter’s split persona by having Michael C. Hall [aka Dexter] walk through a series of rooms with scenes of reality interlaced with visuals of his psyche.

To achieve this, director Norry Niven used a dual camera system to shoot at 2 different frame rates creating the illusion of a split between the real and the surreal within the same scene. The fantasy footage was captured with the Phantom camera shooting at 500 fps while the real time elements of Dexter walking through each scene as if a spectator were shot on the Sony 1500 at 60 fps. In Post, the VFX team at Topix, co-directed by Julia Deakin and Marco Polsinelli seamlessly integrated the footage together, precisely matching the digital grain and color of the two forms of media.

The spot opens with Dexter walking across a barren desert toward the stylized Fun House that was digitally created from the ground up by Topix Digital Matte Artist, Andrew Nguyen:

“The scene was then brought to life by including moving clouds, shadows and sunshine to build the atmosphere” comments, VFX director Marco Polsinelli, who also created CG animated lights, added flags and faked camera moves to finish the look.

Topix’s co-VFX director Julia Deakin puts her designer eye into the spot by creating a mix of reality and illusion in the shooting gallery scene:

“The gunman Lt. Laguerta and Angel were shot on green screen then comped into the environment to appear as if they are behind glass. The camera then pans across to reveal them as shooting gallery pop-up characters. To give it a believable look it was necessary to add reflections of the room and the reverse angle of Dexter walking past in the glass”, says Deakin, ” we modeled, textured and 3D animated the pop-ups before tracking them into the scene then added flashes of light and shadows along with a small bag of other tricks to get them looking just right.”

Finally, to give the spot closure and reveal Dexter’s alter egos, a practical mirrored room was built where three different views of Michael C. Hall walking towards the mirror were shot through a blackboard cut out that covered the entrance.

“To achieve the proper perspective we needed to change the lenses between medium and wide shots. Using the on set monitors, the shots were lined up as accurately as possible however warping and rotoscoping were required in post to make it all work in unison” adds Julia.

Bringing the whole Fun House commercial together was a true collaboration between the entire VFX team and our client. Each artist came to the table with their own set of strengths to add what they do best, and in doing so produced an HD finished, visual mind twisting, Dexter-ifying spot to launch the next season of the highly acclaimed series from Showtime.

Source: TOPIX

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Your email address will not be published. Required fields are marked *

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