Apr 25, 2024
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TIFF to spotlight VR films for fest

There’s still room for plenty of shared cinematic experiences while wearing a virtual reality headset, says Toronto International Film Festival (TIFF) artistic director Cameron Bailey.

“We don’t know where this is going any more than anyone else does,” he said of TIFF including a VR film program for the first time at this year’s festival. “We all just want to explore together.”

The three-day program will show VR shorts from 9 a.m. to 9 p.m. on TIFF’s final weekend, Sept. 16-18. Festivals including Hot Docs, Sundance, Cannes and SXSW have already included virtual reality.

Meanwhile, North America’s first VR cinema, Vivid VR, will screen 45-minute programs of three shorts (including a how-to-view tutorial) from July 16 to Aug. 12 at its pop-up inside Milk Glass Co. gallery and event space on Dundas St. W.

“It’s only the beginning of VR programming in Toronto,” said Vivid VR’s Gary Tam.

Tickets are $20 and bookings can be made online at vividvr.ca.

For TIFF’s program, seats will be removed from a small theatre at the Lightbox, repurposing the space for audiences to don virtual reality headsets and related gear to experience immersive films.

Bailey said VR is something “a lot people at the leading edge of film entertainment and also film art have been exploring” and the festival started hearing from people earlier this year who were interested in seeing VR programming at TIFF.

“Filmmakers, artists, content creators, they all knew that this is an area that was expanding and so they’ve been coming to us,” he said.

Bailey spoke to the Star from Lagos, Nigeria, where he’s been meeting with that city’s prolific filmmaking community to select movies for TIFF’s City to City program.

TIFF’s VR films have not been selected, so which VR platforms and viewing set-ups will be used — seated or standing — will depend on the projects, Bailey said.

He pointed out VR films appeal to all ages. “It’s more a case of people who are interested in the boundaries, the outer reaches of what cinema can be.”

Source: Toronto Star

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Front Page, Headline, Industry News

TIFF to spotlight VR films for fest

There’s still room for plenty of shared cinematic experiences while wearing a virtual reality headset, says Toronto International Film Festival (TIFF) artistic director Cameron Bailey.

“We don’t know where this is going any more than anyone else does,” he said of TIFF including a VR film program for the first time at this year’s festival. “We all just want to explore together.”

The three-day program will show VR shorts from 9 a.m. to 9 p.m. on TIFF’s final weekend, Sept. 16-18. Festivals including Hot Docs, Sundance, Cannes and SXSW have already included virtual reality.

Meanwhile, North America’s first VR cinema, Vivid VR, will screen 45-minute programs of three shorts (including a how-to-view tutorial) from July 16 to Aug. 12 at its pop-up inside Milk Glass Co. gallery and event space on Dundas St. W.

“It’s only the beginning of VR programming in Toronto,” said Vivid VR’s Gary Tam.

Tickets are $20 and bookings can be made online at vividvr.ca.

For TIFF’s program, seats will be removed from a small theatre at the Lightbox, repurposing the space for audiences to don virtual reality headsets and related gear to experience immersive films.

Bailey said VR is something “a lot people at the leading edge of film entertainment and also film art have been exploring” and the festival started hearing from people earlier this year who were interested in seeing VR programming at TIFF.

“Filmmakers, artists, content creators, they all knew that this is an area that was expanding and so they’ve been coming to us,” he said.

Bailey spoke to the Star from Lagos, Nigeria, where he’s been meeting with that city’s prolific filmmaking community to select movies for TIFF’s City to City program.

TIFF’s VR films have not been selected, so which VR platforms and viewing set-ups will be used — seated or standing — will depend on the projects, Bailey said.

He pointed out VR films appeal to all ages. “It’s more a case of people who are interested in the boundaries, the outer reaches of what cinema can be.”

Source: Toronto Star

Leave a Reply

Your email address will not be published. Required fields are marked *

Front Page, Headline, Industry News

TIFF to spotlight VR films for fest

There’s still room for plenty of shared cinematic experiences while wearing a virtual reality headset, says Toronto International Film Festival (TIFF) artistic director Cameron Bailey.

“We don’t know where this is going any more than anyone else does,” he said of TIFF including a VR film program for the first time at this year’s festival. “We all just want to explore together.”

The three-day program will show VR shorts from 9 a.m. to 9 p.m. on TIFF’s final weekend, Sept. 16-18. Festivals including Hot Docs, Sundance, Cannes and SXSW have already included virtual reality.

Meanwhile, North America’s first VR cinema, Vivid VR, will screen 45-minute programs of three shorts (including a how-to-view tutorial) from July 16 to Aug. 12 at its pop-up inside Milk Glass Co. gallery and event space on Dundas St. W.

“It’s only the beginning of VR programming in Toronto,” said Vivid VR’s Gary Tam.

Tickets are $20 and bookings can be made online at vividvr.ca.

For TIFF’s program, seats will be removed from a small theatre at the Lightbox, repurposing the space for audiences to don virtual reality headsets and related gear to experience immersive films.

Bailey said VR is something “a lot people at the leading edge of film entertainment and also film art have been exploring” and the festival started hearing from people earlier this year who were interested in seeing VR programming at TIFF.

“Filmmakers, artists, content creators, they all knew that this is an area that was expanding and so they’ve been coming to us,” he said.

Bailey spoke to the Star from Lagos, Nigeria, where he’s been meeting with that city’s prolific filmmaking community to select movies for TIFF’s City to City program.

TIFF’s VR films have not been selected, so which VR platforms and viewing set-ups will be used — seated or standing — will depend on the projects, Bailey said.

He pointed out VR films appeal to all ages. “It’s more a case of people who are interested in the boundaries, the outer reaches of what cinema can be.”

Source: Toronto Star

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Your email address will not be published. Required fields are marked *

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